Long overdue update
Wow almost an entire year again, this game is all consuming if you let it as a dev. Life continues to happen, recently had some time and made some major progress in weapons functionality, bot behavior trees and AI navigation on and off terrain. Only one level is stable at this point, "mini sides" has evolved from a test level to a fully playable one with all required elements. The big 7 story base in the map "Broadsides" is coming along and 95% done on a re-inspection from previous builds. Some areas need texturing and some areas need finishing off still.
Still under construction at this point:
- Multiplayer
- Inventory backpacks other than the repair back
- Bots are mostly functional but need work, some get stuck on terrain dips, others go through terrain and sometimes bases.
Currently the game ends on the first flag capture, later it will be 5.
Constructive feedback is always appreciated
Get ScionSky
ScionSky
Multi player jet pack enabled capture the flag with deployables, inventories, and generators
Status | In development |
Author | LifeStampGames |
Genre | Action |
Tags | 3D, capture-the-flag, First-Person, Gravity, Indie, jetpack, Real time strategy, Retro, tribes, Unity |
More posts
- Fixed - hang on starting 2nd game46 days ago
- Recap of multi and single player architecture - Unity 2019.4 (2/4)47 days ago
- Recap of multi and single player architecture - Unity 2019.4 (1/4)68 days ago
- Starting to come togetherSep 23, 2022
- ScionSky Dev LogJan 19, 2022
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