Update 27-Aug-2025 - Posting first Oculus port, PC multi player progress
Adding a missing port of this thing to the Oculus quest, which is only single player for now. Windows multi player relies on the facepunch wrapper to the valve steamworks API, which apparently does not run on Android.
The Oculus version is also in the process of changing from aim where you look like the PC into aim with your hand controller like a real weapon, which works but I need to get the inverse kinematics to move the right hand and arm with the weapon and then I don't know what with the left hand. anyway, rough testing shows the bots are whacky but the gameplay works and is pretty immersive.
For the PC version I've been working on getting multi player functional again, initial testing has revealed what I hope is the root cause of the failing multi player on Windows, where you can see a server but cannot join the game.
Files
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ScionSky
Multi player jet pack enabled capture the flag with deployables, inventories, and generators
Status | In development |
Author | LifeStampGames |
Genre | Action |
Tags | 3D, capture-the-flag, First-Person, Gravity, Indie, jetpack, Real time strategy, Retro, tribes, Unity |
More posts
- Fixed - hang on starting 2nd gameFeb 09, 2025
- Recap of multi and single player architecture - Unity 2019.4 (2/4)Feb 08, 2025
- Long overdue updateFeb 05, 2025
- Recap of multi and single player architecture - Unity 2019.4 (1/4)Jan 19, 2025
- Starting to come togetherSep 23, 2022
- ScionSky Dev LogJan 19, 2022
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